Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
In the early days of the home computer era, many machines would natively boot into a BASIC interpreter. This was a great way to teach programming to the masses. However on most platforms the graphics ...
How can you take a holistic look at computing, from the top down? Computer science is the answer. As the trend toward globalization connects people in every part of the world, digital networks and ...