For Cole Wehrle, the designer behind Arcs, Root, and John Company, "games are not just their pieces" - they are an ongoing conversation.
That's an astounding level of detail for a tiny prop in a tavern management sim, and it really highlights the power of the ...
In a world where screens dominate every corner of a child’s day, parents often find themselves torn between letting kids explore technology ...
Zipper Interactive did a fine job bringing third-person tactical shooting to the PS2 with the original SOCOM: US Navy Seals, ...
The rhythmic block-clearing series gets a Tetris Effect-style overhaul that’s heavy on the synesthesia, if light on actual ...
From ship captains to sassy aliens, these video game characters bring the medium's most iconic sci-fi worlds to life.
The studio's new title is a story-driven game with farming and base-building elements, where you pilot a robot to hunt ...
Game developers have found that the psychological hooks making casino games engaging, anticipation, risk-reward cycles, and ...
Career confusions are eternal. What to choose for your career, and even if one learns it, it gets complicated to know how to ...
Pac-Man is one of the earliest examples of a game that never loses appeal. Its simple goal—eat dots, avoid ghosts, survive—still hooks players. Released in 1980, it helped define arcade culture and ...
Ever since it was announced in early 2024 that Disney acquired a stake in Epic Games and would be creating a "new persistent ...