Adi Robertson is a senior tech and policy editor focused on VR, online platforms, and free expression. Adi has covered video games, biohacking, and more for The Verge since 2011. If you’ve ever used ...
Nvidia has made its PhysX GPU-accelerated physics simulation engine open source, which means anyone can integrate into their games, as well as projects involving AI, robotics, and autonomous vehicle ...
To say Epic Games had a phenomenal year would be an understatement, the makers of “Fortnite” found boundless success thanks to its blockbuster battle royale game. Not fit to rest on its laurels, the ...
Late last week, Intel announced the purchase of gaming development tools maker Havok, authors of the famous Havok physic engine used in a whole raft of top-shelf games like BioShock, Oblivion, ...
Whether or not they aced the subject in high school, human beings are physics masters when it comes to understanding and predicting how objects in the world will behave. A Johns Hopkins University ...
During gamescom I got chance to check out an impressive hands-off demo of Control, an upcoming third-person shooter from Max Payne developer Remedy. Control sees lead character Jesse battling through ...
In what may turn out to be one of the most significant pieces of Mac game news in quite some time, Havok, developer of a commonly used physics engine used in many popular games, announced Thursday ...
When Bungie realized its homegrown physics system from Halo wouldn't be able to scale up the interactive object count or handle the advanced physical effects it wanted for Halo 2, its developers ...